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This is the syllabus of the Software Engineering course.

Description

Software engineering is a very broad field. It encompase virtual everything a person might want to know in order to develop software - software that is correct, on time, and on budget. Most other computer science courses emphasize the technical foundations of software development, such as programming, algorithms, data structures, languages, etc.

This course focusses on the pragmatic aspects, such as requirements analysis, cost estimation, design, team organization, quality control, configuration management, verification, testing, and maintenance. Students work in teams on projects for real clients. This work includes a feasibility study, requirements analysis, object-oriented design, implementation, testing, and delivery to the client. Additional topics covered in lectures include professionalism, project management, and the legal framework for software development.

This course is compiled from documents of MIT OpenCourseWare, the Connexion project of Rice University, and from free online courses and documents such as

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We have arranged their contents to create a complete course. We hope it will be useful to study Software Engineering.

Course objectives

Theory, the students have

  • got an overview of software engineering,
  • got a survey of the history, ethics and risks of software engineering,
  • understood various approaches and methodologies used in different phases of software development lifecycle, including requirements analysis and pecification, software design, software construction, software maintenance, and software process.

Practice

  • students will execute a real software engineering project,
  • students can apply that knowledge in their future research and practice.

Prerequisites

The formal prerequisites for this course are Programming Languages (C/C++, Perl, Java, .Net,…), Data Structures and Algorithms, and Database Management Systems.

The following are the specific capabilities you will need from the prerequisite courses:

  • experience with the software development process
  • skill in independent programming and problem solving
  • skill using an object oriented language
  • mathematical maturity, including at least:
    • methods of proof: induction, cases
    • elementary formal logic: working with formulae using logical connectives, quantifiers, modus ponens, implication, satisfaction
  • finite state machines: state diagrams, state tables, reachability
  • formal languages: BNF, regular expressions

Organization

Class sessions will be a combination of lecture and seminar formats. We'll cover the course's primary topics in these sessions, with reading and homework assigments that provide opportunities to gain a deeper understanding of the underlying issues and techniques of software engineering. Actual labs and software development projects will provide a hands-on approach to exploring these topics throughout the semester. Given that this is a 3 credit course, it is expected that you will spend an average of 10 hours per week (including in-class and lab time) on the course and related material for the duration of the semester.

Readings

Here are some general books on software engineering:

  • Sommerville, Ian, Software Engineering, Eighth Edition, Addison-Wesley, 2007.
  • Frederick P. Brooks, Jr., The Mythical Man Month, Addison-Wesley, 1972.
  • Pfleeger, Shari Lawrence, Software Engineering Theory and Practice, second edition, Prentice- Hall 2001.
  • Bernd Bruegge and Allen H. Dutoit, Object-Oriented Software Engineering Using UML, Patterns and Java, Second Edition, Prentice Hall, 2004.

Grading plan

Since software engineering is a broad subject matter, mastery of the topic as covered by the scope of our course can be manifested in a variety of ways. Your grade in the course will be based on your achievement of the course objectives as demonstrated in your homework assigments, programming deliveries, and participation in class discussions.

Course component grading weight :

  • Exercises: 40%
  • Group Software Project: 50%
  • Participation: 10%

Schedule

Week/Session Topic Reading
Week 1 Introduction Software Engineering; Ian Sommerville; Eighth Edition; Chapters 1, 2, 3. The Mythical Man Month; Frederick P. Brooks
Week 2 Software development process Software Engineering; Ian Sommerville; Eighth Edition; Chapters 4
Week 3 Requirements analysis Software Engineering; Ian Sommerville; Eighth Edition; Chapter 6
Week 4 Discussion on assignment #1
Week 5 Software Design Software Engineering; Ian Sommerville; Eighth Edition; Chapters 11, 14. Object-Oriented Software Engineering Using UML; Bernd Bruegge and Allen H. Dutoit
Week 6 Software construction Software Engineering; Ian Sommerville; Eighth Edition; Chapters 17, 18
Week 7 Software Testing Software Engineering; Ian Sommerville; Eighth Edition; Chapter 23
Week 8 Discussion on assignment #2
Week 9 Software Maintenance Software Engineering; Ian Sommerville; Eighth Edition; Chapter 21
Week 10 Software configuration management Software Engineering; Ian Sommerville; Eighth Edition; Chapter 29
Week 11 Discussion on assignment #3
Week 12 Software quality management Software Engineering; Ian Sommerville; Eighth Edition; Chapters 27, 28
Week 13 Software engineering management Software Engineering; Ian Sommerville; Eighth Edition; Chapters 14, 15, 16. Software Engineering Theory and PracticePfleeger; Shari Lawrence
Week 14 Assignment #4
Week 15 Summary of principles of instruction, learning and project Course evaluation

Suggestions for success

  • Make sure you know what you want to get out of the course before you get very far into it; there are lots of directions to go in, and having a focus will help to inspire you
  • Update your journal often; use it as a tool to develop / explore ideas and track your progress
  • Remember that the larger software development project is something to be considered throughout the semester; don't wait until the end!
  • Raise concerns early; if an assignment or milestone doesn't seem feasible, say so as soon as you can
  • "Work hard, learn lots, stay excited, and have fun." --Ray Ontko

Questions & Answers

what is the difference between C and C++.
Yan Reply
what is software
Sami Reply
software is a instructions like programs
Shambhu
what is the difference between C and C++.
Yan
yes, how?
Hayder
what is software engineering
Ahmad
software engineering is a the branch of computer science deals with the design,development, testing and maintenance of software applications.
Hayder
who is best bw software engineering and cyber security
Ahmad
Both software engineering and cybersecurity offer exciting career prospects, but your choice ultimately depends on your interests and skills. If you enjoy problem-solving, programming, and designing software syste
Hayder
what's software processes
Ntege Reply
I haven't started reading yet. by device (hardware) or for improving design Lol? Here. Requirement, Design, Implementation, Verification, Maintenance.
Vernon
I can give you a more valid answer by 5:00 By the way gm.
Vernon
it is all about designing,developing, testing, implementing and maintaining of software systems.
Ehenew
hello assalamualaikum
Sami
My name M Sami I m 2nd year student
Sami
what is the specific IDE for flutter programs?
Mwami Reply
jegudgdtgd my Name my Name is M and I have been talking about iey my papa john's university of washington post I tagged I will be in
Mwaqas Reply
yes
usman
how disign photo
atul Reply
hlo
Navya
hi
Michael
yes
Subhan
Show the necessary steps with description in resource monitoring process (CPU,memory,disk and network)
samuel Reply
What is software engineering
Tafadzwa Reply
Software engineering is a branch of computer science directed to writing programs to develop Softwares that can drive or enable the functionality of some hardwares like phone , automobile and others
kelvin
if any requirement engineer is gathering requirements from client and after getting he/she Analyze them this process is called
Alqa Reply
The following text is encoded in base 64. Ik5ldmVyIHRydXN0IGEgY29tcHV0ZXIgeW91IGNhbid0IHRocm93IG91dCBhIHdpbmRvdyIgLSBTdGV2ZSBXb3puaWFr Decode it, and paste the decoded text here
Julian Reply
what to do you mean
Vincent
hello
ALI
how are you ?
ALI
What is the command to list the contents of a directory in Unix and Unix-like operating systems
George Reply
how can i make my own software free of cost
Faizan Reply
like how
usman
hi
Hayder
The name of the author of our software engineering book is Ian Sommerville.
Doha Reply
what is software
Sampson Reply
the set of intruction given to the computer to perform a task
Noor
I want to know about prototype model in software engineering
Malli Reply
Prototype Model is a replica model. In this we plan and build a rough application. Further we launch it for users and if they give their feedback or need any enhancement then we add-on requested features as per the system/user requirements.
KUMAR

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Source:  OpenStax, Software engineering. OpenStax CNX. Jul 29, 2009 Download for free at http://cnx.org/content/col10790/1.1
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