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Finding velocity from a position-versus-time graph

Given the position-versus-time graph of [link] , find the velocity-versus-time graph.

Graph shows position in kilometers plotted as a function of time at minutes. It starts at the origin, reaches 0.5 kilometers at 0.5 minutes, remains constant between 0.5 and 0.9 minutes, and decreases to 0 at 2.0 minutes.
The object starts out in the positive direction, stops for a short time, and then reverses direction, heading back toward the origin. Notice that the object comes to rest instantaneously, which would require an infinite force. Thus, the graph is an approximation of motion in the real world. (The concept of force is discussed in Newton’s Laws of Motion .)

Strategy

The graph contains three straight lines during three time intervals. We find the velocity during each time interval by taking the slope of the line using the grid.

Solution

Time interval 0 s to 0.5 s: v = Δ x Δ t = 0.5 m 0.0 m 0.5 s 0.0 s = 1.0 m/s

Time interval 0.5 s to 1.0 s: v = Δ x Δ t = 0.0 m 0.0 m 1.0 s 0.5 s = 0.0 m/s

Time interval 1.0 s to 2.0 s: v = Δ x Δ t = 0.0 m 0.5 m 2.0 s 1.0 s = −0.5 m/s

The graph of these values of velocity versus time is shown in [link] .

Graph shows velocity in meters per second plotted as a function of time at seconds. The velocity is 1 meter per second between 0 and 0.5 seconds, zero between 0.5 and 1.0 seconds, and -0.5 between 1.0 and 2.0 seconds.
The velocity is positive for the first part of the trip, zero when the object is stopped, and negative when the object reverses direction.

Significance

During the time interval between 0 s and 0.5 s, the object’s position is moving away from the origin and the position-versus-time curve has a positive slope. At any point along the curve during this time interval, we can find the instantaneous velocity by taking its slope, which is +1 m/s, as shown in [link] . In the subsequent time interval, between 0.5 s and 1.0 s, the position doesn’t change and we see the slope is zero. From 1.0 s to 2.0 s, the object is moving back toward the origin and the slope is −0.5 m/s. The object has reversed direction and has a negative velocity.

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Speed

In everyday language, most people use the terms speed and velocity interchangeably. In physics, however, they do not have the same meaning and are distinct concepts. One major difference is that speed has no direction; that is, speed is a scalar.

We can calculate the average speed    by finding the total distance traveled divided by the elapsed time:

Average speed = s = Total distance Elapsed time .

Average speed is not necessarily the same as the magnitude of the average velocity, which is found by dividing the magnitude of the total displacement by the elapsed time. For example, if a trip starts and ends at the same location, the total displacement is zero, and therefore the average velocity is zero. The average speed, however, is not zero, because the total distance traveled is greater than zero. If we take a road trip of 300 km and need to be at our destination at a certain time, then we would be interested in our average speed.

However, we can calculate the instantaneous speed    from the magnitude of the instantaneous velocity:

Instantaneous speed = | v ( t ) | .

If a particle is moving along the x -axis at +7.0 m/s and another particle is moving along the same axis at −7.0 m/s, they have different velocities, but both have the same speed of 7.0 m/s. Some typical speeds are shown in the following table.

*Escape velocity is the velocity at which an object must be launched so that it overcomes Earth’s gravity and is not pulled back toward Earth.
Speeds of various objects
Speed m/s mi/h
Continental drift 10 −7 2 × 10 −7
Brisk walk 1.7 3.9
Cyclist 4.4 10
Sprint runner 12.2 27
Rural speed limit 24.6 56
Official land speed record 341.1 763
Speed of sound at sea level 343 768
Space shuttle on reentry 7800 17,500
Escape velocity of Earth* 11,200 25,000
Orbital speed of Earth around the Sun 29,783 66,623
Speed of light in a vacuum 299,792,458 670,616,629
Practice Key Terms 3

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Source:  OpenStax, University physics volume 1. OpenStax CNX. Sep 19, 2016 Download for free at http://cnx.org/content/col12031/1.5
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