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Solution

  1. Define the + x -direction to be the direction the car is initially moving. We know
    J = F Δ t

    and
    J = m Δ v .

    Since J is equal to both those things, they must be equal to each other:
    F Δ t = m Δ v .

    We need to convert this weight to the equivalent mass, expressed in SI units:
    860 N 9.8 m/s 2 = 87.8 kg .

    Remembering that Δ v = v f v i , and noting that the final velocity is zero, we solve for the force:
    F = m 0 v i i ^ Δ t = ( 87.8 kg ) ( ( 27 m / s ) i ^ 2.5 s ) = ( 948 N ) i ^ .

    The negative sign implies that the force slows him down. For perspective, this is about 1.1 times his own weight.
  2. Same calculation, just the different time interval:
    F = ( 87.8 kg ) ( ( 27 m / s ) i ^ 0.20 s ) = ( 11,853 N ) i ^

    which is about 14 times his own weight. Big difference!

Significance

You see that the value of an airbag is how greatly it reduces the force on the vehicle occupants. For this reason, they have been required on all passenger vehicles in the United States since 1991, and have been commonplace throughout Europe and Asia since the mid-1990s. The change of momentum in a crash is the same, with or without an airbag; the force, however, is vastly different.

Effect of impulse

Since an impulse is a force acting for some amount of time, it causes an object’s motion to change. Recall [link] :

J = m Δ v .

Because m v is the momentum of a system, m Δ v is the change of momentum Δ p . This gives us the following relation, called the impulse-momentum theorem    (or relation).

Impulse-momentum theorem

An impulse applied to a system changes the system’s momentum, and that change of momentum is exactly equal to the impulse that was applied:

J = Δ p .

The impulse-momentum theorem is depicted graphically in [link] .

A ball and three vector arrows are shown. The arrows are: v sub i to the right, p sub i to the right and J pointing down and to the right. This figure is labeled “Ball receives impulse.” The next figure shows the p i vector to the right and the J vector, down and to the right with its tail aligned with the tip of the p i vector. This is labeled p sub i plus J and is equal to the p sub f vector. This figure is labeled impulse is added to initial momentum. The next figure shows the J vector equals the p f vector with a vector that is the opposite of p sub i placed with its tail at the p sub f tip. The p vectors are labeled p sub f minus p sub i. This is equal to a vector identical to the J vector but labeled delta p. This figure is labeled “so change in momentum equals the impulse. The last figure shows the ball and two arrows: the p sub f vector and another vector in the same direction and labeled v sub f. This figure is labeled “after impulse ball has final momentum.”
Illustration of impulse-momentum theorem. (a) A ball with initial velocity v 0 and momentum p 0 receives an impulse J . (b) This impulse is added vectorially to the initial momentum. (c) Thus, the impulse equals the change in momentum, J = Δ p . (d) After the impulse, the ball moves off with its new momentum p f .

There are two crucial concepts in the impulse-momentum theorem:

  1. Impulse is a vector quantity; an impulse of, say, ( 10 N · s ) i ^ is very different from an impulse of + ( 10 N · s ) i ^ ; they cause completely opposite changes of momentum.
  2. An impulse does not cause momentum; rather, it causes a change in the momentum of an object. Thus, you must subtract the final momentum from the initial momentum, and—since momentum is also a vector quantity—you must take careful account of the signs of the momentum vectors.

The most common questions asked in relation to impulse are to calculate the applied force, or the change of velocity that occurs as a result of applying an impulse. The general approach is the same.

Problem-solving strategy: impulse-momentum theorem

  1. Express the impulse as force times the relevant time interval.
  2. Express the impulse as the change of momentum, usually m Δ v .
  3. Equate these and solve for the desired quantity.

Moving the Enterprise

An illustration of the Enterprise from Star Trek with stars in the background.
The fictional starship Enterprise from the Star Trek adventures operated on so-called “impulse engines” that combined matter with antimatter to produce energy.

“Mister Sulu, take us out; ahead one-quarter impulse.” With this command, Captain Kirk of the starship Enterprise ( [link] ) has his ship start from rest to a final speed of v f = 1 / 4 ( 3.0 × 10 8 m/s ) . Assuming this maneuver is completed in 60 s, what average force did the impulse engines apply to the ship?

Strategy

We are asked for a force; we know the initial and final speeds (and hence the change in speed), and we know the time interval over which this all happened. In particular, we know the amount of time that the force acted. This suggests using the impulse-momentum relation. To use that, though, we need the mass of the Enterprise . An internet search gives a best estimate of the mass of the Enterprise (in the 2009 movie) as 2 × 10 9 kg .

Solution

Because this problem involves only one direction (i.e., the direction of the force applied by the engines), we only need the scalar form of the impulse-momentum theorem [link] , which is

Δ p = J

with

Δ p = m Δ v

and

J = F Δ t .

Equating these expressions gives

F Δ t = m Δ v .

Solving for the magnitude of the force and inserting the given values leads to

F = m Δ v Δ t = ( 2 × 10 9 kg ) ( 7.5 × 10 7 m/s ) 60 s = 2.5 × 10 15 N .

Significance

This is an unimaginably huge force. It goes almost without saying that such a force would kill everyone on board instantly, as well as destroying every piece of equipment. Fortunately, the Enterprise has “inertial dampeners.” It is left as an exercise for the reader’s imagination to determine how these work.

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Source:  OpenStax, University physics volume 1. OpenStax CNX. Sep 19, 2016 Download for free at http://cnx.org/content/col12031/1.5
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