<< Chapter < Page Chapter >> Page >
This module present a version of the Social Impact Statement exercise developed by Charles Huff in "Practical Guidance for Teaching the Social Impact Statement (SIS)" from the Proceedings of the 1996 Symposium on Copmputers and the Quality of Life. This adaptation has been successfully used at the University of Puerto Rico at Mayaguez for three years. Students, working in small groups of 4 - 5, select a computing system to study in detail with the objective of identifying and mitigating ethical and social problems that stem from conflicts in values embedded in the system and its surrounding societal context. This module is based on the assumptions that computing systems embody values and that there is an analogy between designing and problem solving in ethics. This module is being developed as a part of an NSF-funded project, "Collaborative Development of Ethics Across the Curriculum Resources and Sharing of Best Practices," NSF SES 0551779.

Good Computing Reports (From Charles Huff, "Practical Guidance for Teaching the Social Impact Statement (SIS).From Proceedings of the 1996 Symposium on Computers and the Quality of Life, pp. 86-89. New York, ACM Press.)

Key Links

1. Materials from Magic Copy Center: Good Computing: A Virtue Ethics Approach to Computer Ethics, ChapterTwo, Huff/Frey

2. www.computingcases.org

Goals:

1. To uncover ethical surprises in major design projects. (These are ethical issues—potential ethical problems—that are embedded in the design project.)

2. To communicate effectively to the client the importance of considering ethical issues and problemsassociated with design projects upstream in the design process. (This means raising ethical problems from the beginning of thedesign process and continuously throughout the design process. This is opposed to the idea of waiting until the design process isfinished to raise ethical issues.)

Four Presuppositions

1. Socio-technical systems and their components (hardware, software, physical surroundings,people/groups/roles, procedures, laws, data/data structures) embody values.

2. Computing technologies (CTs) are always embedded in socio-technical systems.

3. CTs instrument (magnify or augment) human action.

4. There is a close analogy between solving ethical and design problems:

The table below provides a summary of this analogy that helps to introduce the Software Development Cycle. For a more complete account of this analogy see Carolyn Whitbeck: http://onlineethics.org/essays/education/teaching.html (This link is attached above in this module.)

Analogy between ethical and design problems
Design Problem Ethical Problem
Construct a prototype that optimizes (or satisfices) designated specifications Construct a solution that realizes ethical values such as justice, responsibility, reasonableness, respect, andsafety)
Conflicts between specifications are resolved through integration Attempt to resolve conflicts between values (moral vs. moral, moral vs. non-moral) by integration
Designed products or services must be implemented over background constraints Ethical solutions must be implemented over resource, interest, and technical constraints.

Get Jobilize Job Search Mobile App in your pocket Now!

Get it on Google Play Download on the App Store Now




Source:  OpenStax, Modules linking to computing cases. OpenStax CNX. Jul 26, 2007 Download for free at http://legacy.cnx.org/content/col10423/1.2
Google Play and the Google Play logo are trademarks of Google Inc.

Notification Switch

Would you like to follow the 'Modules linking to computing cases' conversation and receive update notifications?

Ask