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Listings

  • Listing 1 . Source code for the method named GM02.ColMatrix3D.dot.
  • Listing 2 . Source code for the method named GM02.Vector3D.dot.
  • Listing 3 . Source code for the method named GM02.Vector3D.angle.
  • Listing 4 . The actionPerformed method in the program named DotProd2D01.
  • Listing 5 . Format the dot product value for display in the GUI.
  • Listing 6 . Beginning of the actionPerformed method in the program named DotProd2D02.
  • Listing 7 . Compute the dot product and the angle between the two vectors.
  • Listing 8 . Source code for the game-math library named GM02.
  • Listing 9 . Source code for the program named DotProd2D01.
  • Listing 10 . Source code for the program named DotProd2D02.
  • Listing 11 . Source code for the program named DotProd3D01.
  • Listing 12 . Source code for the program named DotProd3D02.

Preview

The homework assignment for this module was to study the Kjell tutorial through Chapter 10, Angle between 3D Vectors .

I won't repeat everything that Dr. Kjell has to say. However, there are a few points that I will summarize in this section.

Basic definition of the vector dot product

The vector dot product is a special way to multiply two vectors to produce a real result. A description of the vector dot product follows.

The vector dot product:

The vector dot product of two vectors is the product of the lengths of the vectors multiplied by the cosine of the angle between them

By the angle between them , I mean the angle that would be formed if you were to draw the two vectors with theirtails in the same location.

For example, Figure 3 shows a black vector and a magenta vector drawn with their tails at the origin. Eyeballing the picture suggests that the anglebetween the two vectors is forty or fifty degrees.

Figure 3 Two vectors with their tails at the origin, program DotProd2D02.

Missing image.

Can do more than eyeball

Fortunately, we can do more than eyeball the angle between two vectors. Figure 3 shows the screen output produced by the program named DotProd2D02 that I will explain in this module. DotProd2D02 is a 2D program. I will also explain a 3D version named DotProd3D02 in this module as well.

In Figure 3 , the top four user input fields allow the user to enter the x and y coordinate values of two vectors according to the labels that identify thosefields. When the user clicks the OK button, the first vector is drawn in black with its tail at the origin and the second vector is drawn in magenta withits tail at the origin. The dot product of the two vectors is computed and displayed in the bottom left text field, and the angle between the two vectorsis computed and displayed in the bottom right text field.

Don't need to know the angle between the vectors

Upon seeing the description of the dot product given above , you may reasonably be concerned about needing to know the angle between the vectors before you can compute thedot product. Fortunately, as you will see later , it is possible to compute the dot product of two vectors without knowing the angle. In fact, being able to compute the dot product is oneway to determine the angle between two vectors.

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Source:  OpenStax, Game 2302 - mathematical applications for game development. OpenStax CNX. Jan 09, 2016 Download for free at https://legacy.cnx.org/content/col11450/1.33
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