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Beyond that, no explanation of the code in Listing 6 beyond the embedded comments should be needed.

The method named processBackgroundColor

As you saw in Listing 5, the Timer event handler calls a method named processBackgroundColor each time the Timer object fires an event (about three times per second) . The purpose of the method is to cause the overall color of the image to change slowly over time.The method is shown in its entirety in Listing 7.

The method named processbackgroundcolor.

//This method processes the background color. The // color changes among various shades of cyan when// there is no lightening bolt. The color changes // among various shades of dark yellow when there is a// lightening bolt. private function processBackgroundColor():void {if (!sizzlePlaying) { //Vary background color when there is no// lightening flash. if (Math.random()>0.5) { if (greenBkgnd<250){ greenBkgnd += 5;}//end if }else {if(greenBkgnd>5){ greenBkgnd -= 5;}//end if }//end elseif (Math.random()>0.5) { if (blueBkgnd<250){ blueBkgnd += 5;}//end if }else {if(blueBkgnd>5){ blueBkgnd -= 5;}//end if }//end else}else {//Vary background color during a lightening flash if (Math.random()>0.5) { if (greenBkgnd<245){ greenBkgnd += 10;}//end if }else {if(greenBkgnd>10){ greenBkgnd -= 10;}//end if }//end elseif (Math.random()>0.5) { if (redBkgnd<245){ redBkgnd += 10;}//end if }else {if(redBkgnd>10){ redBkgnd -= 10;}//end if }//end else}//end else bkgndColor = (redBkgnd<<16) + (greenBkgnd<<8) + blueBkgnd;setStyle("backgroundColor", bkgndColor); setStyle("backgroundAlpha",0.5);}//end processBackgroundColor

Long and tedious

The code in Listing 7 is long and tedious but not particularly complicated.

Three sections of code

The code can be broken down into three sections for purposes of explanation. The first section begins at the beginning of the if statement and continues down to, but not including the else clause. Note that the conditional clause for the if statement tests to determine if the value of the variable named sizzlePlaying is false.

For a value of false, the code in the if statement makes very small random changes to the green and blue components of the backgroundcolor during those periods when there is no lightening bolt on the screen. The value of the red color component is zero during this period.

The second section

The second section begins with the else clause, and the code in this section is executed when the value of sizzlePlaying is true.

The code in this section makes very small random changes to the red and green components of the background color during those periods where there is alightening bolt on the screen. The value of the blue color component is zero during this period.

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Source:  OpenStax, Object-oriented programming (oop) with actionscript. OpenStax CNX. Jun 04, 2010 Download for free at http://cnx.org/content/col11202/1.19
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