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  • Card 5 / 9:
    invariant

    The parts of a probram, such as values or programmatic behaviors, that do not vary from one invocation to the next. Note that while a value may be variant, an abstraction of that value may be invariant.

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Practice Key Terms 6

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Source:  OpenStax, Principles of object-oriented programming. OpenStax CNX. May 10, 2013 Download for free at http://legacy.cnx.org/content/col10213/1.37
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