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This module serves as a link to the material for Anatomy of a Game Engine, which I use in some of the courses that I teach at Austin Community College in Austin, TX.

Table of contents

Welcome

Click the link to view the material for Anatomy of a Game Engine , which I use in some of the courses that I teach atAustin Community College in Austin, TX.

This is a collection of modules designed to teach students about the anatomy of a typical game or simulation engine (sometimes called a game or simulation framework) .

The collection is built around the Slick2D Game library.

The Slick2D library

I chose to concentrate on the free game library named Slick2D ,(which is written in Java) for several reasons including the following:

  • Java is the language with which I am the most comfortable. Hence, I can probably do a better job of explaining the anatomy of a game engine thatuses Slick2D than would be the case for a game engine written in C++, C#, Python, or some other programming language.
  • Java has proven in recent years to be a commercially successful game programming language. For example, I cite the commercial game named Minecraft , written in Java, for which apparently millions of copies have been sold. Also, knowing Java is verybeneficial for those who might want to develop apps for Android.
  • Slick2D is free and the source code for Slick2D is readily available.
  • The overall structure of a basic Slick2D game engine is very similar to Dark GDK and XNA, and is probably similar to other game engines as well.
  • Java is platform independent.

Applicable to other environments as well

Although the modules in this collection concentrate on the Java game library named Slick2D, the concepts involved and the knowledge that you will gain isapplicable to other game engines written in different programming languages.

Miscellaneous

This section contains a variety of miscellaneous information.

Housekeeping material
  • Module name: Jy0060: Anatomy of a Game Engine
  • File: Jy0060.htm
  • Published: 02/05/13
Disclaimers::

Financial : Although the Connexions site makes it possible for you to download a PDF file for thismodule at no charge, and also makes it possible for you to purchase a pre-printed version of the PDF file, you should beaware that some of the HTML elements in this module may not translate well into PDF.

I also want you to know that, I receive no financial compensation from the Connexions website even if you purchase the PDF version of the module.

In the past, unknown individuals have copied my modules from cnx.org, converted them to Kindle books, and placed them for sale on Amazon.com showing me as the author. Ineither receive compensation for those sales nor do I know who does receive compensation. If you purchase such a book, please beaware that it is a copy of a module that is freely available on cnx.org and that it was made and published withoutmy prior knowledge.

Affiliation : I am a professor of Computer Information Technology at Austin Community College in Austin, TX.

-end-

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Source:  OpenStax, Object-oriented programming (oop) with java. OpenStax CNX. Jun 29, 2016 Download for free at https://legacy.cnx.org/content/col11441/1.201
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