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We won't worry about the reason why we must do this at this point. We will simply follow the instructions and make the call.

The end of the program

That completes the explanation for this program. Because of the simplicity of the program, we had no need to override the following methods (see Listing 3 ):

  • Initialize
  • UnloadContent
  • Update

We will develop more complicated programs in future modules and will have a need to override one of more of these methods. I will explain them at that time.

Run the program

I encourage you to copy the code from Listing 10 . Use that code to create an XNA project. Compile and run the project. Experiment with the code, makingchanges, and observing the results of your changes. Make certain that you can explain why your changes behave as they do.

Run my program

Click here to download a zip file containing my version of the program. Extract the folder named XNA0118Proj from the zip file and save it somewhere on your disk. Start Visual C# 2010 Express and select Open Project... from the File menu. Navigate to the project folder and select the file with the extension of .sln . This should cause the project to open and be ready to run or debug as described in the earlier module titled Getting Started .

Summary

In this module, I used a very simple XNA program to teach you many of the details regarding the incorporation of the XNA framework into theobject-oriented C# programming language. I also taught you about constructors, the this keyword, the base keyword, and some of the differences between a Console Application and a Windows Game application.

Miscellaneous

This section contains a variety of miscellaneous information.

Housekeeping material
  • Module name: Xna0118-The XNA Framework and the Game Class
  • File: Xna0118.htm
  • Published: 02/28/14
Disclaimers:

Financial : Although the Connexions site makes it possible for you to download a PDF file for thismodule at no charge, and also makes it possible for you to purchase a pre-printed version of the PDF file, you should beaware that some of the HTML elements in this module may not translate well into PDF.

I also want you to know that, I receive no financial compensation from the Connexions website even if you purchase the PDF version of the module.

In the past, unknown individuals have copied my modules from cnx.org, converted them to Kindle books, and placed them for sale on Amazon.com showing me as the author. Ineither receive compensation for those sales nor do I know who does receive compensation. If you purchase such a book, please beaware that it is a copy of a module that is freely available on cnx.org and that it was made and published withoutmy prior knowledge.

Affiliation : I am a professor of Computer Information Technology at Austin Community College in Austin, TX.

Complete program listing

A complete listing of the XNA program discussed in this module is provided in Listing 10 .

Listing 10 . The Game1 class for the project named XNA0118Proj.

using System.Collections.Generic; using System.Linq;using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio;using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices;using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input;using Microsoft.Xna.Framework.Media; namespace XNA0118Proj{public class Game1 : Microsoft.Xna.Framework.Game{ GraphicsDeviceManager graphics;SpriteBatch spriteBatch; public Game1(){ graphics = new GraphicsDeviceManager(this);Content.RootDirectory = "Content"; }protected override void Initialize() {// TODO: Add your initialization logic here base.Initialize();} //Declare two variablesTexture2D myTexture; Vector2 spritePosition = new Vector2(10.0f, 15.0f);protected override void LoadContent() {// Create a new SpriteBatch, which can be used // to draw textures.spriteBatch = new SpriteBatch(GraphicsDevice); //Load the imagemyTexture = Content.Load<Texture2D>("gorightarrow"); }//end LoadContentprotected override void UnloadContent() {// TODO: Unload any non ContentManager content here }protected override void Update(GameTime gameTime) {// Allows the game to exit if(GamePad.GetState(PlayerIndex.One).Buttons.Back==ButtonState.Pressed)this.Exit(); // TODO: Add your update logic herebase.Update(gameTime); }protected override void Draw(GameTime gameTime) {GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin();spriteBatch.Draw(myTexture, spritePosition, Color.White); spriteBatch.End();base.Draw(gameTime); }//end Draw method}//End class }//End namespace

-end-

Questions & Answers

if three forces F1.f2 .f3 act at a point on a Cartesian plane in the daigram .....so if the question says write down the x and y components ..... I really don't understand
Syamthanda Reply
hey , can you please explain oxidation reaction & redox ?
Boitumelo Reply
hey , can you please explain oxidation reaction and redox ?
Boitumelo
for grade 12 or grade 11?
Sibulele
the value of V1 and V2
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advantages of electrons in a circuit
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we're do you find electromagnetism past papers
Ntombifuthi
what a normal force
Tholulwazi Reply
it is the force or component of the force that the surface exert on an object incontact with it and which acts perpendicular to the surface
Sihle
what is physics?
Petrus Reply
what is the half reaction of Potassium and chlorine
Anna Reply
how to calculate coefficient of static friction
Lisa Reply
how to calculate static friction
Lisa
How to calculate a current
Tumelo
how to calculate the magnitude of horizontal component of the applied force
Mogano
How to calculate force
Monambi
a structure of a thermocouple used to measure inner temperature
Anna Reply
a fixed gas of a mass is held at standard pressure temperature of 15 degrees Celsius .Calculate the temperature of the gas in Celsius if the pressure is changed to 2×10 to the power 4
Amahle Reply
How is energy being used in bonding?
Raymond Reply
what is acceleration
Syamthanda Reply
a rate of change in velocity of an object whith respect to time
Khuthadzo
how can we find the moment of torque of a circular object
Kidist
Acceleration is a rate of change in velocity.
Justice
t =r×f
Khuthadzo
how to calculate tension by substitution
Precious Reply
hi
Shongi
hi
Leago
use fnet method. how many obects are being calculated ?
Khuthadzo
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Hulisani
how to calculate acceleration and tension force
Lungile Reply
you use Fnet equals ma , newtoms second law formula
Masego
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Mulaudzi Reply
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Source:  OpenStax, Xna game studio. OpenStax CNX. Feb 28, 2014 Download for free at https://legacy.cnx.org/content/col11634/1.6
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