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The sound of a stream of random numbers

When you listen to the WhiteNoise audio file, you hear the result of transforming those random numbers into electricalcurrents that circulate through the computer speakers. That transformation is accomplished by the call to the playOrFileData method as the last statement in the constructor for the MusicComposer04 class in Listing 4 .

Random numbers don't produce a very pleasant sound. Future modules will populate the melody array with values that are somewhat more interesting than random byte values.

Listing 11 also signals the end of the getMelody method and the end of the WhiteNoise class.

Run the program

I encourage you to copy the code from Listing 12 through Listing 16 . Compile the code and execute it. Experiment with the code,making changes, and observing the results of your changes. Make certain that you can explain why your changes behave as they do.

Miscellaneous

This section contains a variety of miscellaneous information.

Housekeeping material
  • Module name: Jbs2010-Your First Sound Program
  • File: Jbs2010.htm
  • Published: 08/26/14
  • Revised: 09/29/15
Disclaimers:

Financial : Although the OpenStax CNX site makes it possible for you to download a PDF file for the collection thatcontains this module at no charge, and also makes it possible for you to purchase a pre-printed version of the PDF file, youshould be aware that some of the HTML elements in this module may not translate well into PDF.

You also need to know that Prof. Baldwin receives no financial compensation from OpenStax CNX even if you purchase the PDF version of the collection.

In the past, unknown individuals have copied Prof. Baldwin's modules from cnx.org, converted them to Kindle books, and placedthem for sale on Amazon.com showing Prof. Baldwin as the author. Prof. Baldwin neither receives compensation for those sales nordoes he know who does receive compensation. If you purchase such a book, please be aware that it is a copy of a collection thatis freely available on OpenStax CNX and that it was made and published without the prior knowledge of Prof.Baldwin.

Affiliation : Prof. Baldwin is a professor of Computer Information Technology at Austin Community College inAustin, TX.

Complete program listings

Complete listings of the class files required by this program are provided below.

Listing 12 . The class named AudioPlayOrFile01.
/*File AudioPlayOrFile01.java Copyright 2014, R.G.BaldwinRevised 08/16/14 ******************************************************************************/import javax.sound.sampled.*; import java.io.*;import java.util.*; public class AudioPlayOrFile01{//An object of this class is used to either play the sound in the array // named melody or to write it into an audio file of type AU.//The following are general instance variables used to create a// SourceDataLine object. AudioFormat audioFormat;AudioInputStream audioInputStream; SourceDataLine sourceDataLine;AudioFormatParameters01 audioParams; byte[]melody; String playOrFile;//"play" to play immediately or a fileName to write// an output file of type AU. //-------------------------------------------------------------------------//public AudioPlayOrFile01(AudioFormatParameters01 audioParams,byte[] melody,String playOrFile){//constructor this.audioParams = audioParams;this.melody = melody; this.playOrFile = playOrFile;}//end constructor //-------------------------------------------------------------------------////This method plays or files the synthetic audio data that has been generated // and saved in an array.void playOrFileData() { try{//Get an input stream on the byte array containing the data InputStream byteArrayInputStream = new ByteArrayInputStream(melody);//Get the required audio format audioFormat = new AudioFormat(audioParams.sampleRate,audioParams.sampleSizeInBits, audioParams.channels,audioParams.signed, audioParams.bigEndian);//Get an audio input stream from the ByteArrayInputStream audioInputStream = new AudioInputStream(byteArrayInputStream, audioFormat,melody.length/audioFormat.getFrameSize()); //Get info on the required data lineDataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, audioFormat);//Get a SourceDataLine object sourceDataLine = (SourceDataLine)AudioSystem.getLine(dataLineInfo);//Decide whether to play the audio data immediately, or to write it// into an audio file of type AU based on the incoming parameter named // playOrFile.if(playOrFile.toUpperCase().equals("PLAY")){ //Create a thread to play back the data and start it running. It will// run until all the data has been played back new PlayAudioThread().start();}else{ //Write the data to an output file with the name provided by the// incoming parameter named playOrFile. try{AudioSystem.write(audioInputStream, AudioFileFormat.Type.AU,new File(playOrFile + ".au")); }catch (Exception e) {e.printStackTrace(); System.exit(0);}//end catch }//end else}catch (Exception e) { e.printStackTrace();System.exit(0); }//end catch}//end playOrFileData //===========================================================================////Inner class to play back the data that was saved. class PlayAudioThread extends Thread{//This is a working buffer used to transfer the data between the // AudioInputStream and the SourceDataLine. The size is rather arbitrary.byte playBuffer[] = new byte[16384];public void run(){ try{//Open and start the SourceDataLine sourceDataLine.open(audioFormat);sourceDataLine.start();int cnt; //Get beginning of elapsed time for playbacklong startTime = new Date().getTime();//Transfer the audio data to the speakers while((cnt = audioInputStream.read(playBuffer,0,playBuffer.length)) != -1){ //Keep looping until the input read method returns -1 for empty// stream. if(cnt>0){ //Write data to the internal buffer of the data line where it will// be delivered to the speakers in real time sourceDataLine.write(playBuffer, 0, cnt);}//end if }//end while//Block and wait for internal buffer of the SourceDataLine to become// empty. sourceDataLine.drain();//Get and display the elapsed time for the previous playback. int elapsedTime = (int)(new Date().getTime() - startTime);System.out.println("Elapsed time: " + elapsedTime);//Finish with the SourceDataLine sourceDataLine.stop();sourceDataLine.close(); }catch (Exception e) {e.printStackTrace(); System.exit(0);}//end catch}//end run }//end inner class PlayAudioThread//=========================================================================// }//end AudioPlayOrFile01 class

Questions & Answers

it is the relatively stable flow of income
Chidubem Reply
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Divine Reply
branches of macroeconomics
SHEDRACK Reply
what is Flexible exchang rate?
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is gdp a reliable measurement of wealth
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introduction to econometrics
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Tom
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bcoz of existence of frictional unemployment in our economy.
Umashankar
what is flexible exchang rate?
poudel
due to existence of the pple with disabilities
Abdulraufu
the demand of a good rises, causing the demand for another good to fall
Rushawn Reply
is it possible to leave every good at the same level
Joseph
I don't think so. because check it, if the demand for chicken increases, people will no longer consume fish like they used to causing a fall in the demand for fish
Anuolu
is not really possible to let the value of a goods to be same at the same time.....
Salome
Suppose the inflation rate is 6%, does it mean that all the goods you purchase will cost 6% more than previous year? Provide with reasoning.
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Not necessarily. To measure the inflation rate economists normally use an averaged price index of a basket of certain goods. So if you purchase goods included in the basket, you will notice that you pay 6% more, otherwise not necessarily.
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discus major problems of macroeconomics
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Yoal
Economic growth Stable prices and low unemployment
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increase in general price levels
WEETO
Good day How do I calculate this question: C= 100+5yd G= 2000 T= 2000 I(planned)=200. Suppose the actual output is 3000. What is the level of planned expenditures at this level of output?
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Criteria for determining money supply
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Aggregate demand
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C=k100 +9y and i=k50.calculate the equilibrium level of output
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Source:  OpenStax, Accessible objected-oriented programming concepts for blind students using java. OpenStax CNX. Sep 01, 2014 Download for free at https://legacy.cnx.org/content/col11349/1.17
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