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Main item 3 in the above list (this collection ) will serve as the major resource for classroom lectures.

Main item 1 ( Vector Math for 3D Computer Graphics ) and main item 2 ( physics sub-collection ) will serve as major homework study assignments.

Main items 4 and 5 (including sub-items 1 through 5) are provided for reference only.

The material in this collection (item 3) explains how to implement the concepts developed in the first two items in programming (Java) code. While this will serve as the major resource for classroom lectures, students areencouraged to bring questions about the other items to class for discussion.

Homework assignments

The first classroom session will be dedicated primarily to explaining the mechanics of the course, discussing the syllabus, etc.

Once those items have been taken care of, students will be asked to go online, access or download the Kjell tutorials, and begin studying Kjell's CHAPTER 0 -- Points and Lines and CHAPTER 1 -- Vectors, Points, and Column Matrices down through the topic titled Variables as Elements in Chapter 1 , in preparation for the next classroom session.

Students should also begin studying item 2 ( physics ) and should study onephysics module per week thereafter.

Finally, in addition to studying the Kjell material, students should read at least the next two modules in this collection and bring their questions about thatmaterial to the next classroom session.

What's next?

In the next module, we will begin the examination of sample programs and a game-programming math library intended to provide aspiring game programmers with the mathematical skills needed for game programming.

Miscellaneous

This section contains a variety of miscellaneous information.

Housekeeping material
  • Module name: GAME 2302-0100: Introduction
  • File: Game0100.htm
  • Published: 10/08/12
  • Revised: 02/09/16
Disclaimers:

Financial : Although the Connexions site makes it possible for you to download a PDF file for thismodule at no charge, and also makes it possible for you to purchase a pre-printed version of the PDF file, you should beaware that some of the HTML elements in this module may not translate well into PDF.

I also want you to know that, I receive no financial compensation from the Connexions website even if you purchase the PDF version of the module.

In the past, unknown individuals have copied my modules from cnx.org, converted them to Kindle books, and placed them for sale on Amazon.com showing me as the author. Ineither receive compensation for those sales nor do I know who does receive compensation. If you purchase such a book, please beaware that it is a copy of a module that is freely available on cnx.org and that it was made and published withoutmy prior knowledge.

Affiliation : I am a professor of Computer Information Technology at Austin Community College in Austin, TX.

Download source code

Click here to download a zip file containing the source code for all of the sample programs and many of the exercises in thiscollection.

Extract the contents of the zip file into an empty folder. Each program should end up in a separate folder. Double-click the file named CompileAndRun...bat in each folder to compile and run the program contained in that folder.

-end-

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Source:  OpenStax, Game 2302 - mathematical applications for game development. OpenStax CNX. Jan 09, 2016 Download for free at https://legacy.cnx.org/content/col11450/1.33
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