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Listing 13 . Source code for the program named DotProb3D03.

/*DotProd3D03.java Copyright 2008, R.G.BaldwinRevised 03/07/08 The purpose of this program is to demonstrate a practicaluse of the vector dot product - backface culling. Study Kjell through Chapter 10, Angle between 3D Vectors.The program draws a 3D circular cylinder by stacking 20 circular disks on the x-z plane. The disks are centered onthe y-axis and are parallel to the x-z plane. The thickness of each disk is 5 vertical units.Backface culling is done using the dot product between a vector that is parallel to the viewpoint of the viewer anda vector that is perpendicular to the line being drawn to form the outline of a disk. The backface cullingprocess is good but not perfect. There is some leakage around the back on the right and left sides of thecylinder and some short lines segments are visible that should not be visible.Tested using JDK 1.6 under WinXP. *********************************************************/import java.awt.*; import javax.swing.*;class DotProd3D03{ public static void main(String[]args){ GUI guiObj = new GUI();}//end main }//end controlling class DotProd3D03//======================================================// class GUI extends JFrame{//Specify the horizontal and vertical size of a JFrame // object.int hSize = 230; int vSize = 250;Image osi;//an off-screen image int osiWidth;//off-screen image widthint osiHeight;//off-screen image height MyCanvas myCanvas;//a subclass of CanvasGraphics2D g2D;//off-screen graphics context. //----------------------------------------------------//GUI(){//constructor//Set JFrame size, title, and close operation. setSize(hSize,vSize);setTitle("Copyright 2008,R.G.Baldwin"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//Create a new drawing canvas and add it to the// CENTER of the JFrame above the control panel. myCanvas = new MyCanvas();this.getContentPane().add( BorderLayout.CENTER,myCanvas);//This object must be visible before you can get an // off-screen image. It must also be visible before// you can compute the size of the canvas. setVisible(true);//Make the size of the off-screen image match the// size of the canvas. osiWidth = myCanvas.getWidth();osiHeight = myCanvas.getHeight();//Create an off-screen image and get a graphics // context on it.osi = createImage(osiWidth,osiHeight); g2D = (Graphics2D)(osi.getGraphics());//Call a method that sets the axes and draws the // cylinder.drawTheCylinder(g2D); //Cause the overridden paint method belonging to// myCanvas to be executed. myCanvas.repaint();}//end constructor//----------------------------------------------------////This method is used to set the axes to the center of// the off-screen image and to draw a 3D cylinder that // is centered on the y-axis.private void drawTheCylinder(Graphics2D g2D){ //Translate the origin to the center of the off-screen// image. GM02.translate(g2D,0.5*osiWidth,-0.5*osiHeight);//Erase the screeng2D.setColor(Color.WHITE); GM02.fillRect(g2D,-osiWidth/2,osiHeight/2,osiWidth,osiHeight); //Get a vector that is approximately parallel to the// viewpoint of the viewer. The best values for this // vector were determined experimentally using this// program and the earlier program named DotProd3D02. GM02.Vector3D viewPoint =new GM02.Vector3D(new GM02.ColMatrix3D(43,5,50));//Draw a cylinder by stacking 20 circular disks on // the x-z plane. The disks are centered on the// y-axis and are parallel to the x-z plane. The // thickness of each disk is 5 vertical units.GM02.Point3D tempPointA; GM02.Point3D tempPointB;g2D.setColor(Color.BLACK);for(int y = 0;y<105;y += 5){//iterate on disks //Define the starting point on the circle for this// disk. tempPointA = new GM02.Point3D(new GM02.ColMatrix3D(76,y - osiHeight/4,0)); //Iterate on points on the circle that represents// this disk. for(int cnt = 0;cnt<360;cnt++){//360 points //Compute the next point on the circle.tempPointB = new GM02.Point3D(new GM02.ColMatrix3D(76*Math.cos(Math.toRadians(cnt*360/360)), y - osiHeight/4,76*Math.sin(Math.toRadians(cnt*360/360))));//Do backface culling using the dot product of the // viewpoint vector and a vector that is almost// perpendicular to the line being drawn. If the // dot product is negative, or if the disk being// drawn is the top disk on the stack, draw the // line. Otherwise, don't draw the line.//The perpendicular vector used in the dot // product is the displacement vector from the// origin to a point that defines one end of the // line being drawn. Note that this vector is not// perfectly perpendicular to the line being // drawn. Later in the series, we will learn about// and use the cross product to get perpendicular // vectors.if((tempPointB.getDisplacementVector( new GM02.Point3D(new GM02.ColMatrix3D(0,0,0))) .dot(viewPoint)<0.0) || (y == 100)){//Draw the line in 3D. new GM02.Line3D(tempPointA,tempPointB).draw(g2D); }//end if//Save the point for use in drawing the next line. tempPointA = tempPointB;}//end for loop on points }//end for loop on disks}//end drawTheCylinder method //====================================================////This is an inner class of the GUI class. class MyCanvas extends Canvas{//Override the paint() method. This method will be // called when the JFrame and the Canvas appear on the// screen or when the repaint method is called on the // Canvas object.//The purpose of this method is to display the // off-screen image on the screen.public void paint(Graphics g){ g.drawImage(osi,0,0,this);}//end overridden paint()}//end inner class MyCanvas}//end class GUI

Exercises

Exercise 1

Using Java and the game-math library named GM02 , or using a different programming environment of your choice, write a program that createsthe drawing of half of a 3D sphere protruding upward from the x-z plane as shown in Figure 7 . The north and south poles of the sphere lie on the y-axis, but only thenorthern hemisphere is visible.

Cause your name to appear in the screen output in some manner.

Figure 7 - Output from Exercise 1.

Missing image.

Exercise 2

Beginning with a program similar to the one that you wrote in Exercise 1 , create a drawing of a 3D sphere as shown in Figure 8 . The north and south poles of the sphere lie on the y-axis.

Figure 8 - Output from Exercise 2.

Missing image.

-end-

Questions & Answers

A golfer on a fairway is 70 m away from the green, which sits below the level of the fairway by 20 m. If the golfer hits the ball at an angle of 40° with an initial speed of 20 m/s, how close to the green does she come?
Aislinn Reply
cm
tijani
what is titration
John Reply
what is physics
Siyaka Reply
A mouse of mass 200 g falls 100 m down a vertical mine shaft and lands at the bottom with a speed of 8.0 m/s. During its fall, how much work is done on the mouse by air resistance
Jude Reply
Can you compute that for me. Ty
Jude
what is the dimension formula of energy?
David Reply
what is viscosity?
David
what is inorganic
emma Reply
what is chemistry
Youesf Reply
what is inorganic
emma
Chemistry is a branch of science that deals with the study of matter,it composition,it structure and the changes it undergoes
Adjei
please, I'm a physics student and I need help in physics
Adjanou
chemistry could also be understood like the sexual attraction/repulsion of the male and female elements. the reaction varies depending on the energy differences of each given gender. + masculine -female.
Pedro
A ball is thrown straight up.it passes a 2.0m high window 7.50 m off the ground on it path up and takes 1.30 s to go past the window.what was the ball initial velocity
Krampah Reply
2. A sled plus passenger with total mass 50 kg is pulled 20 m across the snow (0.20) at constant velocity by a force directed 25° above the horizontal. Calculate (a) the work of the applied force, (b) the work of friction, and (c) the total work.
Sahid Reply
you have been hired as an espert witness in a court case involving an automobile accident. the accident involved car A of mass 1500kg which crashed into stationary car B of mass 1100kg. the driver of car A applied his brakes 15 m before he skidded and crashed into car B. after the collision, car A s
Samuel Reply
can someone explain to me, an ignorant high school student, why the trend of the graph doesn't follow the fact that the higher frequency a sound wave is, the more power it is, hence, making me think the phons output would follow this general trend?
Joseph Reply
Nevermind i just realied that the graph is the phons output for a person with normal hearing and not just the phons output of the sound waves power, I should read the entire thing next time
Joseph
Follow up question, does anyone know where I can find a graph that accuretly depicts the actual relative "power" output of sound over its frequency instead of just humans hearing
Joseph
"Generation of electrical energy from sound energy | IEEE Conference Publication | IEEE Xplore" ***ieeexplore.ieee.org/document/7150687?reload=true
Ryan
what's motion
Maurice Reply
what are the types of wave
Maurice
answer
Magreth
progressive wave
Magreth
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Muhammad Reply
fine, how about you?
Mohammed
hi
Mujahid
A string is 3.00 m long with a mass of 5.00 g. The string is held taut with a tension of 500.00 N applied to the string. A pulse is sent down the string. How long does it take the pulse to travel the 3.00 m of the string?
yasuo Reply
Who can show me the full solution in this problem?
Reofrir Reply
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Source:  OpenStax, Game 2302 - mathematical applications for game development. OpenStax CNX. Jan 09, 2016 Download for free at https://legacy.cnx.org/content/col11450/1.33
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