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Technology

Grade 5

Graphic communication

Module 7

Applying knowledge

Case study:

The long summer holiday is ahead and your family are not going anywhere. You are tired of all the old board games, and you don’t want to spend your pocket money on new ones, because you are saving up to buy a new bicycle. Your mother suggests that you should design and make your own board games.

Research

Assignment 1:

[lo 1.1]

What is the need?

Assignment 2:

[lo 1.4]

Now write a clear, brief design brief for the manufacture of your article. Copy the senctence and replace the words in brackets by an appropriate word:

I am going to design and make a ( wha t) for ( whom ) to use at ( where ) so that we

( its function ) it during the ( when ) .

Assignment 3:

[lo 1.12]

You will have to do research in order to determine the necessary requirements for your board games.

Instructions to the Teacher:

1. Make a list of all the well-known board games by having a brainstorming session with the class. (Examples are snakes and ladders, Scrabble, Pictionary, Monopoly, etc.)

2. Let the learners do research in pairs. Each pair must research a specific board game and report back orally.

3. Learners can then combine the different ideas in designing and making their own board game.

Answer the following questions with reference to the games that you had to research.

  1. What is the name of the game?
  2. What is the size of the board on which the game is to be played? (Correct dimensions)
  3. Name all the materials you will need to make such a board game.
  4. Which tools will you need to make the game?
  5. How has the necessary information been applied to the board to make it look creative and original?
  6. Where have the rules of the game been inserted?
  7. How many players are able to play the game at the same time?
  8. What equipment (except the board) do you need in order to play the game?
  9. What is the purpose of the game?
  10. What preparations do you have to make before you start playing the game?
  11. How is the game played? (Explain. Write at least five lines.)
  12. How is the game presented/packaged?
  13. For what age group is this game suitable?

Assignment 4:

[lo 1.3]

Make notes of ideas that you might want to use and expand in your class workbook when your classmates present the games that they had to research and make.

Assessment

LO 1

Technological Processes and Skills

The learner will be able to apply technological processes and skills ethically and responsibly using appropriate information and communication technologies.

We know this when the learner:

1.1 finds out about the background context (e.g. people, environment, nature of the need) when given a problem, need or opportunity and lists the advantages and disadvantages that a technological solution might bring to people;

1.2 finds out about existing products relevant to a problem, need or opportunity, and identifies some design aspects (e.g. who it is for, what it looks like, what it is for, what it is made of);

1.3 performs, where appropriate, scientific investigations about concepts relevant to a problem, need or opportunity using science process skills:

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Source:  OpenStax, Technology grade 5. OpenStax CNX. Sep 23, 2009 Download for free at http://cnx.org/content/col10979/1.2
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