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Finally Listing 2 calls the document.write method several times in succession to display the values stored in some of the variables mentioned above in thebrowser window as shown in Figure 7 . As you can see, the magnitude and angle of the resultant agrees with the estimate that I made using the graphic methodearlier.

Subtracting vectors

To subtract one vector from another using the mathematical approach, simply reverse the algebraic sign on the horizontal and vertical components for thesubtrahend vector and perform the addition shown in Listing 2 .

Adding more than two vectors

Let's work through a problem that requires the addition of four vectors.

A graphical solution

First I would like for you to lay out the vectors, tail-to-head on graph paper to create a solution to this problem.

Pretend that you take a walk consisting of the following sequential segments. Angles are specified relative to east with east being zero degrees. Positiveangles are counter-clockwise and negative angles are clockwise.

The segments are as follows:

  • 12 meters at 20 degrees
  • 8 meters at 120 degrees
  • 10.5 meters at -74 degrees
  • 12.5 meters at 145 degrees

What is your final displacement?

When you reach the end of the walk, what is your displacement (distance and direction) relative to the location at which you began the walk. You should beable to do a reasonable job of measuring the displacement using your vector diagram.

A mathematical solution

Please copy the code shown in Listing 3 into an html file and open the html file in your browser.

Listing 3 . The sum of four vectors.

<!-- File JavaScript03.html --><html><body><script language="JavaScript1.3">//The purpose of this function is to receive the adjacent // and opposite side values for a right triangle and to// return the angle in degrees in the correct quadrant. function getAngle(x,y){if((x == 0)&&(y == 0)){ //Angle is indeterminate. Just return zero.return 0; }else if((x == 0)&&(y>0)){ //Avoid divide by zero denominator.return 90; }else if((x == 0)&&(y<0)){ //Avoid divide by zero denominator.return -90; }else if((x<0)&&(y>= 0)){ //Correct to second quadrantreturn Math.atan(y/x)*180/Math.PI + 180; }else if((x<0)&&(y<= 0)){ //Correct to third quadrantreturn Math.atan(y/x)*180/Math.PI + 180; }else{//First and fourth quadrants. No correction required. return Math.atan(y/x)*180/Math.PI;}//end else }//end function getAngle//Specify the magnitudes and angles of four vectors. //Convert the angles from degrees to radians.var vecAmag = 12; var vecAang = 20*Math.PI/180;//degrees*radians/degrees=radiansvar vecBmag = 8; var vecBang = 120*Math.PI/180;//degrees*radians/degrees=radiansvar vecCmag = 10.5; var vecCang = -74*Math.PI/180;//degrees*radians/degrees=radiansvar vecDmag = 12.5; var vecDang = 145*Math.PI/180;//degrees*radians/degrees=radians//Compute the horizontal and vertical components of each vector. var vecAh = vecAmag*Math.cos(vecAang);var vecAv = vecAmag*Math.sin(vecAang); var vecBh = vecBmag*Math.cos(vecBang);var vecBv = vecBmag*Math.sin(vecBang); var vecCh = vecCmag*Math.cos(vecCang);var vecCv = vecCmag*Math.sin(vecCang); var vecDh = vecDmag*Math.cos(vecDang);var vecDv = vecDmag*Math.sin(vecDang); //Compute the sums of the horizontal and vertical components from// the four vectors to get the horizontal and vertical component // of the resultant vector.var vecResultH = vecAh + vecBh + vecCh + vecDh; var vecResultV = vecAv + vecBv + vecCv + vecDv;//Use the Pythagorean theorem to compute the magnitude of the // resultant vector.var vecResultMag = Math.sqrt(Math.pow(vecResultH,2) + Math.pow(vecResultV,2));//Compute the angle of the resultant vector. vecResultAng = getAngle(vecResultH,vecResultV);document.write("Hello from JavaScript" + "<br/>") document.write("vecResultMag = " + vecResultMag.toFixed(2) + "<br/>"); document.write("vecResultAng = " + vecResultAng.toFixed(2) + "<br/>"); document.write("The End")</script></body></html>

Questions & Answers

if three forces F1.f2 .f3 act at a point on a Cartesian plane in the daigram .....so if the question says write down the x and y components ..... I really don't understand
Syamthanda Reply
hey , can you please explain oxidation reaction & redox ?
Boitumelo Reply
hey , can you please explain oxidation reaction and redox ?
Boitumelo
for grade 12 or grade 11?
Sibulele
the value of V1 and V2
Tumelo Reply
advantages of electrons in a circuit
Rethabile Reply
we're do you find electromagnetism past papers
Ntombifuthi
what a normal force
Tholulwazi Reply
it is the force or component of the force that the surface exert on an object incontact with it and which acts perpendicular to the surface
Sihle
what is physics?
Petrus Reply
what is the half reaction of Potassium and chlorine
Anna Reply
how to calculate coefficient of static friction
Lisa Reply
how to calculate static friction
Lisa
How to calculate a current
Tumelo
how to calculate the magnitude of horizontal component of the applied force
Mogano
How to calculate force
Monambi
a structure of a thermocouple used to measure inner temperature
Anna Reply
a fixed gas of a mass is held at standard pressure temperature of 15 degrees Celsius .Calculate the temperature of the gas in Celsius if the pressure is changed to 2×10 to the power 4
Amahle Reply
How is energy being used in bonding?
Raymond Reply
what is acceleration
Syamthanda Reply
a rate of change in velocity of an object whith respect to time
Khuthadzo
how can we find the moment of torque of a circular object
Kidist
Acceleration is a rate of change in velocity.
Justice
t =r×f
Khuthadzo
how to calculate tension by substitution
Precious Reply
hi
Shongi
hi
Leago
use fnet method. how many obects are being calculated ?
Khuthadzo
khuthadzo hii
Hulisani
how to calculate acceleration and tension force
Lungile Reply
you use Fnet equals ma , newtoms second law formula
Masego
please help me with vectors in two dimensions
Mulaudzi Reply
how to calculate normal force
Mulaudzi
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Source:  OpenStax, Game 2302 - mathematical applications for game development. OpenStax CNX. Jan 09, 2016 Download for free at https://legacy.cnx.org/content/col11450/1.33
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