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Modeling—in this first sense of a demonstration—connects instructional goals to students’ experiences by presenting real, vivid examples of behaviors or skills in a way that a student can practice directly, rather than merely talk about. There is often little need, when imitating a model, to translate ideas or instructions from verbal form into action. For students struggling with language and literacy, in particular, this feature can be a real advantage.

Modeling—as simplified representation

In a second meaning of modeling, a model is a simplified representation of a phenomenon that incorporates the important properties of the phenomenon. Models in this sense may sometimes be quite tangible, direct copies of reality; when I was in fourth grade growing up in California, for example, we made scale models of the Spanish missions as part of our social studies lessons about California history. But models can also be imaginary, though still based on familiar elements. In a science curriculum, for example, the behavior of gas molecules under pressure can be modeled by imagining the molecules as ping pong balls flying about and colliding in an empty room. Reducing the space available to the gas by making the room smaller, causes the ping pong balls to collide more frequently and vigorously, and thereby increases the pressure on the walls of the room. Increasing the space has the opposite effect. Creating an actual room full of ping pong balls may be impractical, of course, but the model can still be imagined.

Modeling in this second sense is not about altering students’ behavior, but about increasing their understanding of a newly learned idea, theory, or phenomenon. The model itself uses objects or events that are already familiar to students—simple balls and their behavior when colliding—and in this way supports students’ learning of new, unfamiliar material. Not every new concept or idea lends itself to such modeling, but many do: students can create models of unfamiliar animals, for example, or of medieval castles, or of ecological systems. Two-dimensional models—essentially drawings—can also be helpful: students can illustrate literature or historical events, or make maps of their own neighborhoods. The choice of model depends largely on the specific curriculum goals which the teacher needs to accomplish at a particular time.

Activating prior knowledge

Another way to connect curriculum goals to students’ experience is by activating prior knowledge , a term that refers to encouraging students to recall what they know already about new material being learned. Various formats for activating prior knowledge are possible. When introducing a unit about how biologists classify animal and plant species, for example, a teacher can invite students to discuss how they already classify different kinds of plants and animals. Having highlighted this informal knowledge, the teacher can then explore how the same species are classified by biological scientists, and compare the scientists’ classification schemes to the students’ own schemes. The activation does not have to happen orally, as in this example; a teacher can also ask students to write down as many distinct types of animals and plants that they can think of, and then ask students to diagram or map their relationships—essentially creating a concept map like the ones we described in Chapter 8 (Gurlitt, et al., 2006). Whatever the strategy used, activation helps by making students’ prior knowledge or experience conscious and therefore easier to link to new concepts or information.

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Source:  OpenStax, Educational psychology. OpenStax CNX. May 11, 2011 Download for free at http://cnx.org/content/col11302/1.2
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